Saturday, November 5, 2016

A Giant Encounter

In this edition of Wild Magic Gaming, I will be testing out adding tweets from @WildMagicGaming as they appeared in our storyline.

Friday, September 23, 2016

Hold Still

Working our way down below the lizardfolks' newly acquired castle, we followed the fleeing cultist leaders. Finding our way through quite the elaborate cave proved difficult. We went in circles afew times despite only having a couple pathways to choose from.

As we walked, we came upon a room in which we failed our stealth checks. Out popped dozens of poisonous centipedes. As we squashed them, they climbed on the backs of some party members, to which there was only one solution: turn on each other. With the utmost confidence in our ability to handle daggers, and confidence that we would not roll natural 1's, we attacked.


After disposing of the centipedes, we made our second encounter with a real dragon.

Wednesday, September 14, 2016

A Midnight Massacre

Traveling through the Dead Mere, the party of Skryllin, Salar, Bromide, and Duri followed the tracks left by lizardfolk. They had discovered that the lizardfolk were transporting the looted goods from towns pillaged by the Cult of the Dragon.

The party came across an unoccupied camp, moments before lizardfolk arrived via canoe. A quick battle left multiple lizardfolk dead, and a couple captured. Interrogating one, they learned his name, Snapjaw. After learning more about their situation, the party learned that they could come to a mutual benefit with the lizardfolk. The lizardfolk were enslaved by the bullywugs, who were under command of the cultists.

With the assistance of Snapjaw, the party arrived safely and took shelter in one of their huts just outside the castle grounds. The lizardfolk quickly spread the word that we would attack the grounds at midnight. They would take control of the castle, and the bullywugs, if they could assist us in killing the cultists.

At the moment when the moon was highest in the sky, the party entered the castle grounds. In the distance we could see dozens, possibly more than 100, lizardfolk waiting for our signal. Two fireballs into bullywug huts charred most of them, and the massacre was on. We took quick control of watch towers, and alarm bells were disabled. We made quick work of bullywug leader Pharblex Spattergoo, who made a rousing final speech on par with Aragorn at the Black Gate. We killed or captured many cultists, but unfortunately the leaders escaped.

Still, we earned a victory, as well as a tepid alliance with King Snapjaw and the lizardfolk. Next step, for some strange reason, was to attack the haunted tower.

Thursday, August 25, 2016

Losing my religion on percentage dice

Skrillyn has never liked Duri. Well almost never. Skrillyn was over the moon when he learned that a party member declared that he was a fellow follower of Thomas the Frank. Duri even pulled out the holy symbol of Thomas.

Duri was Skrillyn's favorite party member, until they ran into a priest of another god.

"Oh I follow him!" shouted Duri gleefully, as he pulled out another holy relic from his pouch.

After that, Skrillyn could not stand Duri's position on religion. "I follow all gods," Duri would happily declare.

"A follower of all gods is a follower of none," replied Skrillyn, accusing Duri of being a "slut of the gods."

This had gone on for weeks, until wild magic had tragically (read: comically) turned Duri blue during the heat of battle. Duri pulled out one of his many potions, all of which Skrillyn had disregarded as useless.

"For Thomas!" Duri exclaimed, as he downed an entire potion-of-color-changing, as he called it.

________

Our DM took control of the next roll of the dice. He rolled a percentage die, and did not tell us what the DC was.

It did not matter.

The DM's jaw dropped as he rolled a perfect 100.

_________

As he set down his vial, Duri's distinct blue color slowly faded to his original shade.

Stunned, Skrillyn has ever since been contemplating what he witnessed. As though he had witness Thomas the Frank himself.



Friday, August 19, 2016

Welcome to the Party

It is time for a formal introduction to the party.

We met as a survival instinct while defending a town from an attacking cult, half dragon, and full dragon included. Fortunately the full dragon was there only on recon, because we would have been absolutely annihilated. As it is, we are trudging along saving the world, one small favor at a time.

Trudging is the operative word.

Bromide
















Bromide of the Stoner Clan is a barbarian mountain dwarf. Once a guard of the town under duress, Bromide was sent with the rest of the party after their fighter was so ceremoniously decapitated. He was sent by the interim king after the tragic and untimely death of the true king.

Bromide wields primarily a greatsword, a primordial rage, and a terrible sense of initiative.




Skrillyn























Lacking decent parenting, down to their terrible name choice, Skrillyn is a tall, slender half-elf. Following the incredibly powerful (in his own mind) deity Thomas the Frank, Skrillyn wishes to demonstrate the true powers of Thomas through serving and spreading the word as Thomas the Frank's only monk. For now.

Despite his above-average intelligence, Skrillyn makes a habit of getting off on the wrong foot in every peaceable encounter. To his dismay Dury continuously comes to the charismatic rescue.

Though skilled with a bow, Skrillyn aims to display Thomas' power with his fists. With one fist bare, and the other wrapped with studs, Skrillyn attempts to demonstrate power despite his wiry frame.




Salar
















A lover of all hats, no matter the shape, size, or putrefaction. Some say Salar is a cunning and resourceful druid. Others say he is an idiot. Either way no death of a party member has been directly his fault, despite his best efforts.

In his standard form, Salar carries a staff and is usually seen with an eyepatch (despite perfect vision in both eyes), and wearing the crown of defeated foe and Chief Bullywug Pharblex Spattergoo. It is a fish head. When in battle form, Salar prefers to take the shape of an octopus, to the chagrin of all allied witness. Due to its grappling ability and amount of damage it can take, it has proven moderately useful thus far.












Dury

















Dury is the party's mage and self-proclaimed potionmaker. His likability is unparalleled. His low intelligence is often countered by his 100% certainty of facts as he perceives them. Susceptible to the whims of the ether, Dury's wild magic has, among other things, caused him to hear faint music in battle, returned him to full hit points, and turned his skin blue.

Dury carries with him a staff, and a pouch containing trinkets and holy symbols of even the most obscure religions and deities.

Never shaken by the most daunting of opponents or tasks, Dury's optimism resonates with all in the party except Skrillyn, who is both baffled and awed by the flamboyant wizard.



Marching Order


Despite the existence of a raging barbarian and an incredible dexterous monk, the party has taken a primary battle order of Octopus, Barbarian, Monk, 30 feet of space, and Wizard. The frustration felt by Skrillyn of watching a fish out of water take his rightful place at the front, and for glory, is totally lost on Salar and especially Dury.

Thursday, August 11, 2016

No Good Deed

Continued from last post:

After watching our ally die, the party angrily and desperately flung arrows at the giant blue half dragon. In his rage he killed a fleeing civilian.

This was after we stormed into the city, tearing down the enemy on our way up to the main castle.

This was after the king requested from us a daring rescue mission, saving scores of civilians who were still hiding in the church and could not escape from the attacking cultists.

We sneaked into the back side of the church and got all villagers out and to safety before the attackers could break through the main door.

But after rescuing an entire village, a single villager was killed by the angered blue half dragon. This was the straw that broke the very feeble king's back.


Monday, August 8, 2016

The Potions Master

We had one option. Send out our greatest low level fighter, or allow an entire city to face total annihilation.

We sent out the level 1 fighter.

Challenged in one-on-one combat by a blue half-dragon. Our fighter stood brave and strong, if only for 12 seconds.

When he felt like he may have a chance at surviving, the blue half-dragon blew him away, decapitating the poor fighter in spectacular fashion.

As we carried our former ally into the castle, our ever-cheerful potion maker rushed in, casting a mending spell to reattach the head to its previous location. He then pulled out one of his very special potions, a cloudy brown mixture he knew would bring back the dead.


Nothing happened.

The end.

Saturday, July 30, 2016

Traps


When you roll really high but your DM has a great poker face.

Wednesday, July 20, 2016

Call Lightning

During our trek north we were tasked with keeping tabs on a small group of Cult members. We had some strange run-ins. On one evening we encountered a Giant Elk and a tiger simultaneously. One person was killed, and much of the caravan received extensive damage. Oddly the damage centered around the Cult's wagons.

On another night, one of the Cult members was found dead with a giant slash through their chest. The remaining Cultists immediately turned the blame on one suspicious elven druid working as a security guard on another wagon.

At the next settlement, the elven druid was approached by a guard of the compound, who called herself a "friend of the deceased." Accusing the druid of murder, she challenged him in combat. The guard quickly gained the upper hand, but at a pivotal moment in the battle, the druid cast Call Lightning. Dealing a significant blow on the first strike, the guard was near death, and a moment later a second strike cast the death blow.

"This can go for ten minutes" said the druid, turning to his party: a half-elven monk, a dwarven barbarian, and a "potionmaking" wizard.

Stunned by the comment, his group, as well as dozens of witnesses watched.

BOOM

BOOM

BOOM

BOOM

Lightning charred the already dead guard.

BOOM

BOOM

BOOM

After nearly ten minutes he was interrupted by screams of mercy from the rest of the settlement.

"He probably didn't need a dagger to kill that guy," whispered one cultist to another.


Sunday, July 17, 2016

A Superfishal Title

We attacked the grounds at midnight. They were originally controlled by the Cult, bullywugs, and lizardfolk, in descending order. Becoming allies with the lizardfolk Snapjaw proved pivotal, as we, with the help of scores of lizardfolk, massacred the bullywugs and sent the Cult fleeing.

One major test was to newtralize one Pharblex Spattergoo, the de facto leader of the bullywugs due to his arcane competence. He made quite the stand and an equally entertaining fall. He met his maker adorned with a fish head for a hat. The party's resident elven druid and hat-enthusiast was quick to dawn said fish head and declare himself the new leader of the bullywugs.